More Dialogue + Minigames
Unfortunately I am working full-time for the next month. So, the development of the map will only be taking place on the weekend when I have time for it. That being said, I have made significant progress in the initial storyline mission, along with some changes to the music, dialogue, and mini-games!
This image isn't much to show off, but there is certainly much more going on in this map than Byurokrat! For reference, Byurokrat had a total of 5,737 lines of code with 247 lines of dialogue. Already this map has 3,921 lines with 82 lines of dialogue! That's only with a few characters and a roughly 40% complete starting mission!
Player Agency
This is something I wanted to touch on, as I feel it's very important that you (the player) feel like you can choose a wide array of options that actually matter. If you want to kill everyone, be nice, or some mix, I want that to be available. I ALSO want the player to be able to ask questions, if they wish to. In Byurokrat it was a push from point A to point B, with only one actual decision to be made at the end.
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