Even More Streamlined Dialogue

 Nothing crazy to post about, except that I've removed even more bloat from the dialogue system in an attempt to make it more readable and understandable from my perspective. Naturally, as dialogue becomes more complex, there are a seemingly endless number of choices and descriptions etc. It's nice to not have a giant mess of code like the old system, and I felt that creeping up on me once again.


I've removed the necessity for button's text to be defined before being set again by simply passing the text to the button upon creation and obtaining it later on. It's satisfying to see the code get smaller and smaller as I'm able to create more without feeling lost in a sea of functions and nonsense.

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