New Assets & Areas
A few days ago I went and played my map through start to (where I've progressed to) and made notes of what can be polished throughout. Part of that is new interactions with most of the NPCs you encounter. Before, most NPCs had little to say and little interactivity. For example, the clerk in the lobby at the start of the game would ask for ID and then you would have two lies and a truth to tell him. Telling either lie would result in you walking free. Now, there's a truth, a lie, and a mini-game where you make something up. I think this is way better than before.
Another big improvement is the new posters and assets I've been adding in. Thanks to a displacement video for Photoshop, I've been getting pretty decent posters out instead of the rather flat and cheap-looking ones. They've also been color-corrected to suit the grey and dark green walls everywhere. Whereas before, it looked odd and out of place.
Before:
After:
Comments
Post a Comment